OP // RED HALOBreak the blockade
Escort a transport group through enemy-controlled airspace while jammers fail one by one.
ESCORT / STORMIn 2049, the world’s skies are fractured into private war zones. You command the last independent air wing — a small force with no nation, no backup, and one advantage: freedom to choose where the next war ends.

AFTERBURN is a fictional campaign-driven aviation game about rebuilding a small independent air wing. Each contract changes your reputation, resources, alliances and access to the next battlefield.

The campaign is built around a global operations table. Take a lucrative contract, protect a civilian corridor, sabotage a rival air force, or refuse a mission entirely. Every choice changes who trusts you — and who hunts you.
Flying is immediate and cinematic, but not mindless. Terrain, radar, fuel, target priority and wingman positioning all matter. You are always deciding whether to push harder or survive the mission.
You can understand the fight in seconds, but mastering it takes judgment. Use cloud cover to break locks, dive into valleys to disappear from radar, or command a wingman to force the enemy into your line of fire.

Your aircraft are not loot drops — they are roles in a living squadron. The hangar is where damaged machines, exhausted pilots and limited resources turn into the next mission plan.

Interceptors dominate the merge. Strike aircraft carry the mission deeper. Electronic warfare platforms distort the battlefield itself. Mix them into packages built for what the next operation actually demands.
Operations mix large strategic goals with compact, high-intensity flights. You may know the objective before launch — but never exactly what the sky will do to your plan.
OP // RED HALOEscort a transport group through enemy-controlled airspace while jammers fail one by one.
ESCORT / STORMOP // COLD KNIFEFly below the detection floor, strike three sites in sequence, and vanish before interceptors arrive.
STEALTH / STRIKEOP // BLACK SKYYour base is discovered. Launch every flyable aircraft and hold the line long enough to evacuate.
DEFENSE / ALL-INAFTERBURN is a fictional aviation game concept built around these four visual moments: the launch, the fight, the hangar and the war room. The landing page is fully static and ready to open locally or upload to hosting.