Cinematic air combat / squadron strategy

THE LAST
AIR WING

In 2049, the world’s skies are fractured into private war zones. You command the last independent air wing — a small force with no nation, no backup, and one advantage: freedom to choose where the next war ends.

Two futuristic fighter aircraft flying through vivid sunset clouds
OPERATION 00 / DAWN LINEYour first flight begins at sunset.
LIVE AIRSPACE
12Elite pilots
24Aircraft configurations
4Global theaters
1Independent command
01 / The premise

No country. No orders. Just the mission.

AFTERBURN is a fictional campaign-driven aviation game about rebuilding a small independent air wing. Each contract changes your reputation, resources, alliances and access to the next battlefield.

Futuristic command table with global mission routes

Choose which wars matter

The campaign is built around a global operations table. Take a lucrative contract, protect a civilian corridor, sabotage a rival air force, or refuse a mission entirely. Every choice changes who trusts you — and who hunts you.

Branching operationsMissions unlock and disappear based on your previous choices.
Persistent consequencesDestroyed infrastructure, lost pilots and political alliances carry forward.
Your own doctrineBuild the air wing around stealth, speed, brute force or electronic warfare.
02 / In the cockpit

Fast enough to feel dangerous.

Flying is immediate and cinematic, but not mindless. Terrain, radar, fuel, target priority and wingman positioning all matter. You are always deciding whether to push harder or survive the mission.

Arcade speed. Tactical pressure.

You can understand the fight in seconds, but mastering it takes judgment. Use cloud cover to break locks, dive into valleys to disappear from radar, or command a wingman to force the enemy into your line of fire.

Dynamic lock & threat systemIncoming missiles, radar tracking and line-of-sight are always readable.
Wingman commandsAssign targets, regroup, defend, flank or break formation mid-flight.
Weather as coverStorm fronts and cloud layers can save you — or hide what is coming.
Cockpit view during an aerial battle over mountains
03 / The hangar

Build a wing worth following.

Your aircraft are not loot drops — they are roles in a living squadron. The hangar is where damaged machines, exhausted pilots and limited resources turn into the next mission plan.

Three futuristic aircraft inside a dramatic maintenance hangar

Every airframe has a job

Interceptors dominate the merge. Strike aircraft carry the mission deeper. Electronic warfare platforms distort the battlefield itself. Mix them into packages built for what the next operation actually demands.

Customize systemsWeapons, sensors, countermeasures and fuel tradeoffs change how an aircraft behaves.
Pilots develop traitsVeterans gain strengths, habits and weaknesses shaped by the missions they survive.
Damage has a costA machine that limps home may be unavailable when you need it most.
04 / Operations

Three ways the next hour can go wrong.

Operations mix large strategic goals with compact, high-intensity flights. You may know the objective before launch — but never exactly what the sky will do to your plan.

OP // RED HALO

Break the blockade

Escort a transport group through enemy-controlled airspace while jammers fail one by one.

ESCORT / STORM
OP // COLD KNIFE

Kill the radar chain

Fly below the detection floor, strike three sites in sequence, and vanish before interceptors arrive.

STEALTH / STRIKE
OP // BLACK SKY

Survive the counterattack

Your base is discovered. Launch every flyable aircraft and hold the line long enough to evacuate.

DEFENSE / ALL-IN
05 / Closed alpha

Your squadron is waiting.

AFTERBURN is a fictional aviation game concept built around these four visual moments: the launch, the fight, the hangar and the war room. The landing page is fully static and ready to open locally or upload to hosting.